Sprite -> Tile -> Palette -> Brush -> Tilemapįrom a Non-Unity point of view, these terms could seem a little abstract. ![]() In Unity 2017.2, we introduced a new addition to the 2D Feature Set: Tilemaps! Using Tilemaps, you can quickly layout and create 2D levels using a combination of Sprites and GameObjects, and have control over properties such as layer ordering, tilemap colliders, animated tiles and more! In this blogpost, I will explain the full workflow beginning at importing your image file into Unity all the way through to a laid out level for a 2D Platformer!Īs a TL DR overview the workflow can be summarised like this, with each element relating to an Asset or a Component in the Unity Editor: In this tutorial, you'll import 2D assets into Unity to create Sprites, both one at a time and from Sprite Sheets (Sprite Atlases) containing multiple assets that you will configure in the Sprite.
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